The Official Xmas Ducks+ strategy guide
or
How to zap, fry and kill Ducks and still feel like Xmas.

Welcome!
Hi, I’m me. More precisely, I’m Jesper Lindholm. I created Xmas Ducks+, and no, you may not release the killer dogs just yet. This is a guide to help you, not to spoil the proud mood you get when making your ass through the whole game. In fact, this guide is (suitably) the way to go if you’re the kind who tells your parents that you don’t want a bike for Christmas when you’ve already found one behind the closet. But it’s not why it was created. If you want to feel like you’ve achieved something, go play the game hard for another 20 hours. But yet again, you may look at this guide to relive things from Christmas’ past, not to follow exact instructions and spoiling the whole idea behind Xmas Ducks+ (and Christmas in general).
Xmas Ducks+
Xmas Ducks+ is a remake of the classic add-on Ducks+, while it adds refined versions and wholly new seasonal offerings. The whole game is playable by unregistered, so you don’t have to put a registration on your wishlist (although I use to stress that you do it, because Tim’s done a lovely job).

Level index
Episode 1: Partridge in tree
1: YUCKERS
2: DONALD? UP YOURS...
3: WHO WANTS TO BE DINNER?
4: SKY RIDE
5: HOT TIN ROOFS
6: MAD MAN ON MOON
Episode 2: Turtle doves
7: SPIKE'S NOT A DOG
8: CANYON GUIDE
9: LOST IN SPACE
10: ONE SMALL QUACK...
11: RUN LIKE THE WIND
12: GROOVY GRAY
13: UNDER THE BRIDGE
14: QUEST FOR KIERAN II
Episode 3: French hens
15: I'LL COVER YOU!
16: WE BELONG TO THE SEA
17: A-MAZE-ING
18: WOODVENTURES
19: BRICK FOR ROOFS
20: SNOWSTORM

Partridge in tree
Yuckers
Start out with firing a pigeon to the right. Make sure you shoot him down just before the bubble. Now send another pigeon to the right on about roof height. Shoot him after the duck’s on the roof on his right. Use another pigeon it get down to the peak. From there, send another pigeon to the left when the aliens is under you.
Donald? Up yours…
Start with bombing slides for the two ducks at the platform above you. Get them down. Bomb the very edge of the big chunk of land to the right. Build two diagonal bridges, one for each side, from the flower. Bomb down the present sitting on the platform. Fill it and walk to the other.
Who wants to be dinner?
This level has a multitude of ways to get dealt with. One is to bomb the left platform at the top, switch it and get down to the bottom area where your procedure is: bomb everything pointing out, build straight bridge, walk to the present, bomb under and jump in.
Sky ride
Fill the first balloon and make the rider green after he’s landed. Build a bridge up to the next balloon and jump in. Walk to the left, flip the switch, build a bridge to the next switch and flip that and build yet another bridge to the present. Jump in it.
Hot tin roofs
Place a stop sign (or a bridge) at the very edge of ‘your’ roof. Go up to the left, walk a tiny bit to the right and build a bridge just under the green’s feet. Build a bridge between the two middle roofs. Build the last bridge under one of the presents. Walk to the last bridge. Blow up the bridge under the presents. You know what to do. Oh, and kill all of the aliens for a cavalcade of points.
Mad man on moon
Build bricks between the rocks, when you don’t fill the presents.
Turtle doves
Spike’s not a dog
Bomb the spikes to their hell, except for the one above the present in the middle. Build one bridge per level (except for the top) and walk the ducks into the presents, bombing your way through layers.
Canyon guide
This level has, as Who wants to be dinner, a multitude of ways to get dealt with. The easiest is to use one UFO to bomb the left edge of the island supporting the present, and to use two bridges and another spaceship to make sure they get in.
Lost in space
A doddle. Build a straight bridge to the right of the platform with the ducks and use a diagonal bridge when the ducks’ are on the right edge to lead them to the present.
One small quack…
Walk the duck to the striped wall. Bomb it with ships. Get into the transporter, land on the spring and keep left to flip the switch. Get in the present.
Run like the wind
This level is named after my favourite level in my favourite game, Yoshi’s Island. Run as hell to the right, stopping to sacrifice ducks to the holy aliens, and to bomb the snowman (now that’s not nice…).
Groovy gray
Get up to the very edge of the diagonal thingy. When the alien heads towards it, jump, flip the switch and quickly fetch the yellow dudes.
Under the bridge
Named after the smash hit by the Chili Peppers. Build bridges to lead them up to the balloons, dropping them at the spring.
Quest for Kieran II
When I found out that the guys making Holiday Lemmings ’94 had actually made (by then sick) Kieran Miller, maker of Ducks UK, proud, I wanted to do the same, but for this variation of the whole thing. And the graphics looks strangely familiar.
Lock the first alien to the left by using bricks, and then drop the ducks down. Make the leader flip both switches, using bricks to get over the wall. Follow the dark, dusk annals and build a stair, starting from the duck zapper to the left of the present. Flip the switch and use the same stair to get out at the bottom of the level. Reach the switch to the left in any way imaginable and get to the presents to the right.
French hens
I’ll cover you!
A stressful level. Shoot the aliens directly attacking the duck group first, then deal with the crowd guarding the present. Oh, and be sure don’t to blow up the present.
We belong to the sea
This level is named after a quite good song by Aqua. The terrain is slippery by water.
Walk the ducks over to the slope of seaweed, and send the yellow ones back using a pigeon. Drop the greenie to the right, flip the switch near the transporter and carefully guide the yellow ducks down by the use of a pigeon. Zap the leader to the switch he should flip, and guide the yellow ducks yet again to the present. Whew!
A-maze-ing!
Build bridges between the letters and guide them down to the presents.
Woodventures
Guide the guy to the left teleporter near the pit. Flip the switch and use the right transporter near said pit. Now guide him upwards by altering bubble and flip-switch exercises.
Brick for roofs  
Guide the green duck to the transporter, make him flip the switch and… guess what.
Snowstorm
Here we go. The last few ducks freezes in the cold snowstorm. They’re lost in the old castle. Distract the yellow ducks by guiding a ship to the other side of the statue. Guide it back when you’ve done with your switch-flipping. Drop one duck off at the present.
Lead the aliens to another area (figure this out yourself) and end up over the green hand. Bridge to the balloons, and send the crowd up by various methods. End up capturing the evil alien in one way or another, and finally lead the two ducks left to the very last present.
Strike a pose. There’s nothing to it.
Credits
Most tiles, sprites and backgrounds – Tim Furnish / Hungry Software
Ideas – StevenRoy Michelsen / Michelsen’s Revenge
Production, text and levels – 
Jesper Lindholm / wildfowl productions
Reach us at:
www.hungrysoftware.com
www.michrev.com
www.ducksite.f2s.com
/Jesper Lindholm